Tuesday, December 22, 2015

Multisample Antialiasing for FxPlugs

I finally implemented OpenGL Multisample Antialiasing in the context of an Apple FxPlug project. Took me a lot of time to figure this one out (why is it so hard to find clear implementation details on MSAA?). I hope I can save someone else the pain:

https://github.com/bbattey/MSAA-for-FxPlugs




No comments:

Post a Comment